Friday, 18 November 2011
Friday Flash - Situation Vacant
Labels:
creative writing,
flash fiction,
friday flash,
graphic design
Thursday, 17 November 2011
Public Domain Characters
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I came across this rather fascinating post over on Fuel Your Writing about using public domain characters in your work. These are characters whose copyright has passed into the public domain, and are moreorless "up for grabs". Think of the novels of Jasper Fforde, or the retold fairytales that Gregory Maguire made popular (and whose novel, Wicked, spawned a musical). We couldn't have those endless literary remixes without them (though the jury is still out on whether or not that's a bad thing).
I understand the reasons for using them (built in audience, pre-existing mythology) as much as I understand the reasons for not using them (risk of upsetting existing fans, difficult to use them without it seeming gimmicky). Heck, I've even enjoyed reading them - I love the novels of Jasper Fforde, and I grudgingly admire what Alan Moore did with League of Extraordinary Gentlemen. I've only written such a story once - my Deathmatch escapade, in which I pitted Dracula against Edward Cullen. I did it for a giggle, but I'd never want to write a full-length novel using someone else's characters.
I've got two reasons, really. First of all, I know these characters are all well outside of their copyright and their creators are long gone. As much as I imagine Mr Darcy, Vampyre had Jane Austen spinning in her grave, realistically speaking, the author can't get cross about what I've done as they're not around to complain. Having said that, I'd be really uncomfortable with the idea of someone inserting Grey O'Donnell, Liss Hunt, Fowlis Westerby, or any of my other characters into their work. I guess it's a little possessive but my characters are either facets of myself, or characters who choose to work with me. So I guess I don't use other people's characters because I wouldn't want people to use mine.
But secondly, I like inventing my own characters. I can enjoy reading the stories of Dorian Gray, Dr Jekyll and Elizabeth Bennett, but they're not my characters. I can get to know them but I'll never know them inside out the same way that their creators do. So no matter what I might have these characters do, they'll only be refractions of the originals, viewed through my own particular matrix of experiences, prejudices and beliefs. With my own characters, I have all the fun of getting to know them, and even if I don't like them, at least I understand them. Besides, inventing backstory is one of the most entertaining things a writer can do (even if most of what they create never makes it into the book)
What about you? Would you use public domain characters in your work?
I understand the reasons for using them (built in audience, pre-existing mythology) as much as I understand the reasons for not using them (risk of upsetting existing fans, difficult to use them without it seeming gimmicky). Heck, I've even enjoyed reading them - I love the novels of Jasper Fforde, and I grudgingly admire what Alan Moore did with League of Extraordinary Gentlemen. I've only written such a story once - my Deathmatch escapade, in which I pitted Dracula against Edward Cullen. I did it for a giggle, but I'd never want to write a full-length novel using someone else's characters.
I've got two reasons, really. First of all, I know these characters are all well outside of their copyright and their creators are long gone. As much as I imagine Mr Darcy, Vampyre had Jane Austen spinning in her grave, realistically speaking, the author can't get cross about what I've done as they're not around to complain. Having said that, I'd be really uncomfortable with the idea of someone inserting Grey O'Donnell, Liss Hunt, Fowlis Westerby, or any of my other characters into their work. I guess it's a little possessive but my characters are either facets of myself, or characters who choose to work with me. So I guess I don't use other people's characters because I wouldn't want people to use mine.
But secondly, I like inventing my own characters. I can enjoy reading the stories of Dorian Gray, Dr Jekyll and Elizabeth Bennett, but they're not my characters. I can get to know them but I'll never know them inside out the same way that their creators do. So no matter what I might have these characters do, they'll only be refractions of the originals, viewed through my own particular matrix of experiences, prejudices and beliefs. With my own characters, I have all the fun of getting to know them, and even if I don't like them, at least I understand them. Besides, inventing backstory is one of the most entertaining things a writer can do (even if most of what they create never makes it into the book)
What about you? Would you use public domain characters in your work?
Labels:
characters
Tuesday, 15 November 2011
Story Structure - Pulp
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If you follow me on Twitter, among the copious tweets about who I would hire to provide the voice for my supervillain car (John Hurt and Mark Strong are the front-runners thus far but I'm sure I could accommodate Nathan Fillion) or my constant pleas to Hollywood to just GIVE THE SHAKY CAM A BLOODY REST, then you might have noticed a recent "wobble" in my normally impeccable self confidence [sic].
I realised that if I'm not posting writing prompts or Friday flash stories, then the rest of my blog posts are either book reviews or "writing advice". Now, I'll be honest with you. I do suffer from crippling self-esteem problems. I do get rattled by negative reviews. I do tie myself up in knots over whether or not people will be entertained by what I've written. So when I tried to think about what to dispense in the way of writing advice, I suddenly thought "Hang on, who the hell are you to tell people how to write?" It really bothered me. I mean, it's not like I'm Stephen King, is it? Still, as various valued tweeters pointed out, I have put out two books on my own that received good reviews, and I had my beloved Guns of Retribution published by the ever-awesome Pulp Press, so while I may not be anyone special, perhaps I can share something I've learned along the way.
One of the things I have learned is that story structure is probably the single most important thing that you can master. Dialogue, character, theme - these are all vital to the success of your story, but without a strong structure in which to place them, it's all just dust in the wind, dude. Normally I would cite Larry Brooks' Story Engineering or James Scott Bell's Plot & Structure at this point - they're both excellent books and I highly recommend them both for really getting your head around why successful stories work, and how you can give your own stories a fighting chance. Yes, there is a reason that books that may seem to be badly-written, predictable or full of crap characters still succeed, and it all comes down to how the story unfolds.
The reason I said "normally" is because there are other ways. Bell reduces structure to three acts; the first act sets up the plot, introducing us to the protagonist, and establishing their world. Act two begins when some sort of defining incident occurs, pushing the protagonist forward. Bell describes this point as being a doorway of no return - something happens to prevent the protagonist from returning to their previous way of life. Act two is the main bulk of the action, but there's still the possibility they could walk away. Finally, we reach another propelling incident pushes them into act three, an incident which forces them to put into action any plans they've made, or do whatever it is they have to do. It's a solid structure, and it works. Brooks breaks it down even further into hooks, plot points, midpoints, and Lord knows what else - I won't sport with your intelligence by breaking it down further, but the book really does explain a lot.
But there is another way. In 1904, Lester Dent was born in Missouri. In 1929, he sold his first story to Top Notch magazine. He became a hugely successful pulp author throughout the 1930s and 40s, writing all but twenty of the 181 Doc Savage novels about an adventure character who attained near-superhero status. Dent's Master Fiction Plot, also known as the Lester Dent Formula, is often given as an alternative plot for pulp stories of around 6000 stories. In it, Dent splits the plot into four, not the traditional three.
In the first quarter, we are introduced to the hero, along with his mystery (or whatever suits the genre). He has an initial attempt at sorting things out - and fails. Somewhere near the end of the first quarter, he ends up in trouble (usually physical conflict) and there is a twist in the plot. In the second quarter, more grief is heaped onto the hero - he struggles on, leading to another conflict, and another plot twist. The third quarter sees more grief for the hero, although he manages to make some kind of headway before he ends up in yet more conflict, and has to cope with another twist. The final quarter sees the hero really neck deep in the brown stuff, although he manages to free himself either through skill or strength. He heads off to solve the mystery and navigate the final plot twist.
Naturally that all seems a little formulaic but hey, he was writing pulp fiction. If you're interested, check the actual article out. The Master Plot is supposed to apply to 6000 word stories, but I used it when I wrote One Woman Cure for the forthcoming For Books' Sake anthology, Short Stack, and I even applied it (albeit loosely) to The Guns of Retribution. Why? Well, as much as The Guns of Retribution might be a Western, it is also a pulp Western, and as such subscribes to the conventions of the pulp genre (e.g. the femme fatale). I won't be using the pulp plot for the as-yet-unnamed sequel, but that's because I'm going down a supernatural route with this one, and I think that demands a more traditional structure. But I want to write more pulp in future, so I won't rule out using it again.
All I'm trying to say is that structure is important, but it's also something to be explored. Whether you use three acts, three acts and a crapload of points in between, or quartiles, find a structure that works for your story and stick to it. Your readers will thank you.
I realised that if I'm not posting writing prompts or Friday flash stories, then the rest of my blog posts are either book reviews or "writing advice". Now, I'll be honest with you. I do suffer from crippling self-esteem problems. I do get rattled by negative reviews. I do tie myself up in knots over whether or not people will be entertained by what I've written. So when I tried to think about what to dispense in the way of writing advice, I suddenly thought "Hang on, who the hell are you to tell people how to write?" It really bothered me. I mean, it's not like I'm Stephen King, is it? Still, as various valued tweeters pointed out, I have put out two books on my own that received good reviews, and I had my beloved Guns of Retribution published by the ever-awesome Pulp Press, so while I may not be anyone special, perhaps I can share something I've learned along the way.
One of the things I have learned is that story structure is probably the single most important thing that you can master. Dialogue, character, theme - these are all vital to the success of your story, but without a strong structure in which to place them, it's all just dust in the wind, dude. Normally I would cite Larry Brooks' Story Engineering or James Scott Bell's Plot & Structure at this point - they're both excellent books and I highly recommend them both for really getting your head around why successful stories work, and how you can give your own stories a fighting chance. Yes, there is a reason that books that may seem to be badly-written, predictable or full of crap characters still succeed, and it all comes down to how the story unfolds.
The reason I said "normally" is because there are other ways. Bell reduces structure to three acts; the first act sets up the plot, introducing us to the protagonist, and establishing their world. Act two begins when some sort of defining incident occurs, pushing the protagonist forward. Bell describes this point as being a doorway of no return - something happens to prevent the protagonist from returning to their previous way of life. Act two is the main bulk of the action, but there's still the possibility they could walk away. Finally, we reach another propelling incident pushes them into act three, an incident which forces them to put into action any plans they've made, or do whatever it is they have to do. It's a solid structure, and it works. Brooks breaks it down even further into hooks, plot points, midpoints, and Lord knows what else - I won't sport with your intelligence by breaking it down further, but the book really does explain a lot.
But there is another way. In 1904, Lester Dent was born in Missouri. In 1929, he sold his first story to Top Notch magazine. He became a hugely successful pulp author throughout the 1930s and 40s, writing all but twenty of the 181 Doc Savage novels about an adventure character who attained near-superhero status. Dent's Master Fiction Plot, also known as the Lester Dent Formula, is often given as an alternative plot for pulp stories of around 6000 stories. In it, Dent splits the plot into four, not the traditional three.
In the first quarter, we are introduced to the hero, along with his mystery (or whatever suits the genre). He has an initial attempt at sorting things out - and fails. Somewhere near the end of the first quarter, he ends up in trouble (usually physical conflict) and there is a twist in the plot. In the second quarter, more grief is heaped onto the hero - he struggles on, leading to another conflict, and another plot twist. The third quarter sees more grief for the hero, although he manages to make some kind of headway before he ends up in yet more conflict, and has to cope with another twist. The final quarter sees the hero really neck deep in the brown stuff, although he manages to free himself either through skill or strength. He heads off to solve the mystery and navigate the final plot twist.
Naturally that all seems a little formulaic but hey, he was writing pulp fiction. If you're interested, check the actual article out. The Master Plot is supposed to apply to 6000 word stories, but I used it when I wrote One Woman Cure for the forthcoming For Books' Sake anthology, Short Stack, and I even applied it (albeit loosely) to The Guns of Retribution. Why? Well, as much as The Guns of Retribution might be a Western, it is also a pulp Western, and as such subscribes to the conventions of the pulp genre (e.g. the femme fatale). I won't be using the pulp plot for the as-yet-unnamed sequel, but that's because I'm going down a supernatural route with this one, and I think that demands a more traditional structure. But I want to write more pulp in future, so I won't rule out using it again.
All I'm trying to say is that structure is important, but it's also something to be explored. Whether you use three acts, three acts and a crapload of points in between, or quartiles, find a structure that works for your story and stick to it. Your readers will thank you.
Labels:
pulp,
structure,
western,
writing advice
Monday, 14 November 2011
Photo Prompt 59
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New prompt available!
If you want to use the prompt, all I ask is that you include a link to this entry and a credit to me for the photograph, and that you post a link to your story in the comments box below so I can see what you've come up with! If you don't comment on this entry, then I can't comment on your story.
The 59th prompt is Living Statue.
All photo prompts are my own photography - you can find more of it on Flickr. You can also buy my prints from Deviantart. 20% of all proceeds go to charity - the other 80% go towards my PhD fees!
If you want to use the prompt, all I ask is that you include a link to this entry and a credit to me for the photograph, and that you post a link to your story in the comments box below so I can see what you've come up with! If you don't comment on this entry, then I can't comment on your story.
The 59th prompt is Living Statue.
All photo prompts are my own photography - you can find more of it on Flickr. You can also buy my prints from Deviantart. 20% of all proceeds go to charity - the other 80% go towards my PhD fees!
Labels:
photo prompt,
prompt,
writing prompts